RE-BUILD IMMERSIVE GAME

CLIENT:
NEMO science museum


ROLE:

UX Designer

UI Designer

3D Designer


DURATION:

8 Weeks


TARGET AUDIENCE:

children aged 8 to 12 years old.

PROBLEM STATEMENT:
The NEMO Science Museum wants an interactive game on the museum's technium floor. It should teach kids about sustainable construction and their importance. The aim is to connect education with entertainment, emphasizing the importance of these materials for a greener future.

PROBLEM STATEMENT:
The NEMO Science Museum wants an interactive game on the museum's technium floor. It should teach kids about sustainable construction and their importance. The aim is to connect education with entertainment, emphasizing the importance of these materials for a greener future.

PROBLEM STATEMENT:
The NEMO Science Museum wants an interactive game on the museum's technium floor. It should teach kids about sustainable construction and their importance. The aim is to connect education with entertainment, emphasizing the importance of these materials for a greener future.

PROJECT'S GOALS:


1.

Create an interactive and immersive experience for children to learn about sustainable construction materials.


2.

Engage children in the circular journey of sustainable materials, fostering their understanding of environmental conservation and responsible resource usage.


3.

Develop an educational tool that promotes hands-on learning, creativity, and critical thinking among children.

PROJECT'S GOALS:


1.

Create an interactive and immersive experience for children to learn about sustainable construction materials.


2.

Engage children in the circular journey of sustainable materials, fostering their understanding of environmental conservation and responsible resource usage.


3.

Develop an educational tool that promotes hands-on learning, creativity, and critical thinking among children.


4.

Raise awareness about sustainable practices in construction and encourage the adoption of eco-friendly materials.


5.

Provide a unique and enjoyable experience for visitors at NEMO Science Museum, combining entertainment and education in a memorable way.


PROJECT'S GOALS:


1.

Create an interactive and immersive experience for children to learn about sustainable construction materials.


2.

Engage children in the circular journey of sustainable materials, fostering their understanding of environmental conservation and responsible resource usage.


3.

Develop an educational tool that promotes hands-on learning, creativity, and critical thinking among children.


4.

Raise awareness about sustainable practices in construction and encourage the adoption of eco-friendly materials.


5.

Provide a unique and enjoyable experience for visitors at NEMO Science Museum, combining entertainment and education in a memorable way.


4.

Raise awareness about sustainable practices in construction and encourage the adoption of eco-friendly materials.


5.

Provide a unique and enjoyable experience for visitors at NEMO Science Museum, combining entertainment and education in a memorable way.


Materials:


1.

Organoid: A material out of flowers


2.

Fungal threads: A material out of Fungi


3.

Circular matter: A material out of beer waste

Materials:


1.

Organoid: A material out of flowers


2.

Fungal threads: A material out of Fungi


3.

Circular matter: A material out of beer waste

Chosen materials:


1.

Organoid: A material out of flowers


2.

Fungal threads: A material out of Fungi


3.

Circular matter: A material out of beer waste

Low-fidelity prototype

The game aimed to teach children about the process of material production, taking them through different stages like farming, transitioning, factory work, and construction. Players had to accomplish tasks in each stage to advance to the next level, promoting learning and progression.

Medium-fidelity prototype

We improved the game design based on feedback and made it more immersive. Children actively participated in the material production process, focusing on details. The second testing session involved a house repair scenario where children explored a farm and picked up the flowers, visited a factory for making the materials, and applied collected materials to the house, using the Wizard of Oz method to gather insights on their engagement and interaction.

Visuals, storyline and user flow

Wizard of oz at NEMO museum

Finalising

For the final design, we upgraded to 3D graphics for a visually captivating experience. We focused on intuitive and engaging interaction, and added an interactive feature with a screen and three buttons on the exterior wall. Each button represented a distinct sustainable construction material, enhancing the user experience and showcasing our desired materials.

Scenes