RE-BUILD IMMERSIVE GAME
CLIENT:
NEMO science museum
ROLE:
UX Designer
UI Designer
3D Designer
DURATION:
8 Weeks
TARGET AUDIENCE:
children aged 8 to 12 years old.
Low-fidelity prototype
The game aimed to teach children about the process of material production, taking them through different stages like farming, transitioning, factory work, and construction. Players had to accomplish tasks in each stage to advance to the next level, promoting learning and progression.
Medium-fidelity prototype
We improved the game design based on feedback and made it more immersive. Children actively participated in the material production process, focusing on details. The second testing session involved a house repair scenario where children explored a farm and picked up the flowers, visited a factory for making the materials, and applied collected materials to the house, using the Wizard of Oz method to gather insights on their engagement and interaction.
Visuals, storyline and user flow
Wizard of oz at NEMO museum
Finalising
For the final design, we upgraded to 3D graphics for a visually captivating experience. We focused on intuitive and engaging interaction, and added an interactive feature with a screen and three buttons on the exterior wall. Each button represented a distinct sustainable construction material, enhancing the user experience and showcasing our desired materials.
Scenes
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